Game Project


The Battle of Evil
Platform, Action, Retro, Pixel
Personal project
Core full development, coordination, and release
Responsible for project initiation, coordination, and conceptualization;
overseeing the entire production process, including programming, art, planning, and music; ensuring game system stability, consistent art style, and appropriate music; and integrating, exporting, and releasing the project to the game platform.
This project demonstrated a deep understanding of each aspect of game development and the ability to control the workflow and pacing.
We have 100% experience in the game product business loop, from planning and development to release and feedback.
Core Design:
• Layered effects of technology and equipment
• Real-time changes to combat style with the weapon and equipment system
• Distinctive level themes that avoid excessive homogenization
_mp4.jpg)
_mp4.jpg)



Axiom Verge 2
Exploration, Action, Puzzle, Pixel Art
Studio project
Core system design and development, level design
Responsible for the core development of the game project, including system conception and programming implementation, the aesthetics and layout logic of the UI and game content, and the logical arrangement and construction of levels within the game's narrative.
This project demonstrated my ability to coordinate with content decision-makers, art departments, and planning teams during game development, as well as my capacity to balance creativity and reality.
Core Design:
• Hacking System, bringing more surprises to combat
• Drone System, providing diverse experiences for exploration





MO : Astray
Exploration, Action, Puzzle, Pixel Art
Studio project
Core gameplay design and system development
Responsible for conceptualizing the core gameplay of the game, including but not limited to character abilities, actions, and attack patterns; translating these concepts into programmatic implementation; and participating in the construction and optimization of numerical models.
This project demonstrates the importance of bold innovation and numerical balance, as well as the ability to refine and optimize ideas into reality.
Core Design:
• Parasite system, elevating the pace and experience of puzzle-solving, collecting, survival, and combat to a new level.
• Unique control scheme, providing a different experience for typical action game players.

