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Game Project

【決戰異星】遊戲項目_Title_1232x706_純背景.jpg
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The Battle of Evil

Platform, Action, Retro, Pixel

Personal project

Core full development, coordination, and release

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Responsible for project initiation, coordination, and conceptualization;

overseeing the entire production process, including programming, art, planning, and music; ensuring game system stability, consistent art style, and appropriate music; and integrating, exporting, and releasing the project to the game platform.

This project demonstrated a deep understanding of each aspect of game development and the ability to control the workflow and pacing.

We have 100% experience in the game product business loop, from planning and development to release and feedback.

Core Design:

Layered effects of technology and equipment

Real-time changes to combat style with the weapon and equipment system

Distinctive level themes that avoid excessive homogenization

【決戰異星】Game Video 720P (角色展示).mp4
【決戰異星】Game Video 720P (Boss展示).mp4
【決戰異星】Game Video 720P (玩法).mp4
【Axiom Verge 2】Wall paper.jpg
【Axiom Verge 2】Header.jpg

Axiom Verge 2

Exploration, Action, Puzzle, Pixel Art

Studio project

Core system design and development, level design

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Responsible for the core development of the game project, including system conception and programming implementation, the aesthetics and layout logic of the UI and game content, and the logical arrangement and construction of levels within the game's narrative.

This project demonstrated my ability to coordinate with content decision-makers, art departments, and planning teams during game development, as well as my capacity to balance creativity and reality.

Core Design:

Hacking System, bringing more surprises to combat

Drone System, providing diverse experiences for exploration

【Axiom Verge 2】_Video Cut 01.mp4
【Axiom Verge 2】_Video Cut 02.mp4
【Axiom Verge 2】_Video Cut 03.mp4
【MO Astray】Background.jpg
【MO Astray】Header.jpg

MO : Astray

Exploration, Action, Puzzle, Pixel Art

Studio project

Core gameplay design and system development

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Responsible for conceptualizing the core gameplay of the game, including but not limited to character abilities, actions, and attack patterns; translating these concepts into programmatic implementation; and participating in the construction and optimization of numerical models.

This project demonstrates the importance of bold innovation and numerical balance, as well as the ability to refine and optimize ideas into reality.

Core Design:

Parasite system, elevating the pace and experience of puzzle-solving, collecting, survival, and combat to a new level.

Unique control scheme, providing a different experience for typical action game players.

The fusion of puzzle-solving and combat elements, making defeating enemies in special ways more rewarding.

【MO Astray】Video 01.mp4
【MO Astray】Video 02.mp4
【MO Astray】Video 03.mp4
【The Vagrant】Wallpaper.jpg
【The Vagrant】Header.jpg

The Vagrant

Exploration, Action, Platform, Adventure

Studio project

Gameplay concept, numerical design

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Responsible for conceptualizing gameplay, character and enemy skills and animations, collision and numerical design, and testing. Producing corresponding system and art requirements according to the game development direction, discussing and fine-tuning the production direction with various development departments, and continuously optimizing requirement documents to help the development departments improve efficiency.

This project demonstrated the importance of finalizing requirements and numerical values, as well as the soft skills of proactively assisting in optimization and problem-solving through close communication with various departments.

Core Design:

A diverse weapon and skill system, adding more ways to deal damage.

Refined combat impact, combined with visual and auditory elements to create exhilarating and satisfying combat effects.

Appropriate chase sequences; the changes in tone during combat provide a refreshing break for players.

【The Vagrant】Video Cut 01.mp4
【The Vagrant】Video Cut 02.mp4
【The Vagrant】Video Cut 03.mp4
【幻刃奇美拉】Wallpaper.jpg
【幻刃奇美拉】Header.jpg

Bladechimera

Exploration, Action, Platform, Adventure, Pixel

Collaborative Project
Combat touch design, Numerical framework

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Responsible for crafting the feel of all combat controls, character animations, hit feedback, and detailed animation and sound effects; writing combat requirements documents tailored to the overall project needs; and acting as a mediator between various development departments to optimize their understanding of the requirements.

This project demonstrated accurate problem-solving, effective attention to detail, and strong team cohesion.

Core Design:

Floating Blade System: Creates a unique style of offense and defense and is also key to solving some puzzles.

Action-shooting hybrid system: Adds rhythm and variability to combat.

Unique impact feel: Maximizes the fluidity of combat.

【幻刃奇美拉】Video 01.mp4
【幻刃奇美拉】Video 02.mp4
【幻刃奇美拉】Video 03.mp4

If you would like to inquire about additional game projects, please contact me using the following methods!

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